Mittwoch, 30. März 2016

JOIN NOW


SAAW: San Andreas At War - World War 2 |OPEN BETA|
is now online some days each week, however i have no fixed times! Check your server browser if you want to join and contribute the testing!

Sonntag, 21. Februar 2016

Custom Minimaps

I am starting to create custom radar images for already created maps.
First one is a radar image of SATAN's Nippon 2.0 map that will be featured on my server.


Sonntag, 14. Februar 2016

Montag, 7. September 2015

Weapon shop nearly done!

The weapon shop script is almost finished. It provides an live 3D-preview of the available items! Very special thanks to Ren712's "object_preview" resource at this point!


Mittwoch, 24. Juni 2015

San Andreas At War ROADMAP


Things that have to be done:

(I will update this list from time to time)

-Finish Battleships
-Implement turrets for Bombers
-implement CTA gamemode
-implement more Unlocks/Level features
-more skins (maybe a class system)

-improve balance
-fix small glitches
-replace U.S. "feign death" ability with something more useful
-implement custom weapons like MG-Nests or coaxial machineguns for Tanks
-Fix radar noise blips
-fix Tank kills not counting as kill
-improve soldier voices
-fix possible sync issues
-improve the weapon attachement positions
-develop and implement Inventory system for Trucks
-develop and implement shops for AP/HE and handgun ammo
-fix WW2 rank system
-make the player visible and killable as AT Gun/ Howitzer/ Mortar controller
-update MTA to 1.5
-improve Panzerschreck and Bazooka
-fix vehicle handling
-implement abilities
-fix positioning issue with AP Shells
-reduce explosive damage for tanks
-fix votemanager issues
-implement changeable ammunition types for tanks
-implement AP Shells for AT Guns
-fix blown vehicles not disappearing after round end
-fix Anti-Vehicle mines not working
-implement sniper sway once setPedTarget exists
-update impact effects of AP Shells
-remove current map from votemap window
-install effects with XR Particle editor
CANCELLED (eats too much performance)
-fix Truck-Trailer attach issues
-implement a keypress function to easily detach trailers from trucks
-implement vehicle shops
-implement spawn protection
-implement different damage calculations for frontal/side/rear armor of tanks
(Only front and rear armor implemented, MTA limitation)
-fix the radar blip range according to the players noise
-fix max velocity for reverse gear of tanks
-fix tank muzzle velocity
-implement auto-assign and spectator buttons to the teamselect window
-make players loose oxygen while sprinting and limit sprint ability
-implement new effects with a shader
-implement vehicle health indicator
-fix mortars
-implement the ability to destroy vehicle mines with guns
-implement key binds (let player decide which keys are bound to functions)
-implement DX info texts fot key binds
-fix votemanager issues (votemaps occuring twice in a row)
-fix the ability to spawn after the round has ended

Once per-entity-model replacing gets available:
-add different types of Aircraft (2 Fighters, 2 Bombers, 1 each faction) (implemented with a workaround)
-implement bombs and supply methods to reload bombs
-develop a fitting environment for this air force
-implement M8 Greyhound and Sd. Kfz 222 armored vehicles


Last updated 31.08.2016