Mittwoch, 24. Juni 2015

San Andreas At War ROADMAP


Things that have to be done:

(I will update this list from time to time)

-Finish Battleships
-Implement turrets for Bombers
-implement CTA gamemode
-implement more Unlocks/Level features
-more skins (maybe a class system)

-improve balance
-fix small glitches
-replace U.S. "feign death" ability with something more useful
-implement custom weapons like MG-Nests or coaxial machineguns for Tanks
-Fix radar noise blips
-fix Tank kills not counting as kill
-improve soldier voices
-fix possible sync issues
-improve the weapon attachement positions
-develop and implement Inventory system for Trucks
-develop and implement shops for AP/HE and handgun ammo
-fix WW2 rank system
-make the player visible and killable as AT Gun/ Howitzer/ Mortar controller
-update MTA to 1.5
-improve Panzerschreck and Bazooka
-fix vehicle handling
-implement abilities
-fix positioning issue with AP Shells
-reduce explosive damage for tanks
-fix votemanager issues
-implement changeable ammunition types for tanks
-implement AP Shells for AT Guns
-fix blown vehicles not disappearing after round end
-fix Anti-Vehicle mines not working
-implement sniper sway once setPedTarget exists
-update impact effects of AP Shells
-remove current map from votemap window
-install effects with XR Particle editor
CANCELLED (eats too much performance)
-fix Truck-Trailer attach issues
-implement a keypress function to easily detach trailers from trucks
-implement vehicle shops
-implement spawn protection
-implement different damage calculations for frontal/side/rear armor of tanks
(Only front and rear armor implemented, MTA limitation)
-fix the radar blip range according to the players noise
-fix max velocity for reverse gear of tanks
-fix tank muzzle velocity
-implement auto-assign and spectator buttons to the teamselect window
-make players loose oxygen while sprinting and limit sprint ability
-implement new effects with a shader
-implement vehicle health indicator
-fix mortars
-implement the ability to destroy vehicle mines with guns
-implement key binds (let player decide which keys are bound to functions)
-implement DX info texts fot key binds
-fix votemanager issues (votemaps occuring twice in a row)
-fix the ability to spawn after the round has ended

Once per-entity-model replacing gets available:
-add different types of Aircraft (2 Fighters, 2 Bombers, 1 each faction) (implemented with a workaround)
-implement bombs and supply methods to reload bombs
-develop a fitting environment for this air force
-implement M8 Greyhound and Sd. Kfz 222 armored vehicles


Last updated 31.08.2016

Freitag, 19. Dezember 2014

N E W S !

Today i have some great news.
MTA:Eir development is continuing, The_GTA has stopped his break. This leads to the hope that we might get a new Eir build soon in 2015!

But that was not all!!
Issue #8020 has been fixed in the newest MTA 1.4 nightly build! I tested and confirmed it working. Now i`m busy with the custom Rhino main gun and it looks great. We are getting closer to our main goal!

Mittwoch, 17. Dezember 2014

Nope! I am not dead!

Due to time consuming work here in germany, the development is slow but this project will not die. I rewrote the script for all anti tank guns made by Dmitry Gorsky, fixed tons of bugs and more in the meantime...
Unfortunately MTA team has still not resolved any other issues. That fact slows my development even more down.

Samstag, 1. November 2014

Vehicle testing

This is the new Opel Blitz by Dmitry Gorsky for my server.
He just finished the model.
(Photo was made on the map "Berlin-Mitte")

Freitag, 17. Oktober 2014

San Andreas At War reached Alpha status

Today i am proud to announce the official Alpha status of San Andreas At War!
It is now possible to fight some deathmatches without having any issues or problems, everything has been tested so far!
But there is no time to settle, development is still going on and a lot has to be done. Thanks to all contributors and testers so far!
Unfortunately the gameplay video will not be finished before 21. of October. I want to finish all abilities with working GUI script before, this will take some more time.
Stay tuned!

€DIT::: I made some videos with other players but i have not enough material so it would be a waste of time to upload this stuff. I will make more videos and upload a really big film later.