I wrote no update here for a long time. All change logs are written in the official MTA Forum.
Please look there if you are interested in changelogs. However, i want to post a small picture showing whats coming in TNBU (the next big update),
however what you see is not everything what you get, there is more!
SAAW: San Andreas At War - World War 2 |OPEN BETA| is now online some days each week, however i have no fixed times! Check your server browser if you want to join and contribute the testing!
I am starting to create custom radar images for already created maps.
First one is a radar image of SATAN's Nippon 2.0 map that will be featured on my server.
The weapon shop script is almost finished. It provides an live 3D-preview of the available items! Very special thanks to Ren712's "object_preview" resource at this point!
-Finish Battleships
-Implement turrets for Bombers
-implement CTA gamemode
-implement more Unlocks/Level features
-more skins (maybe a class system)
-improve balance -fix small glitches -replace U.S. "feign death" ability with something more useful -implement custom weapons like MG-Nests or coaxial machineguns for Tanks
-Fix radar noise blips -fix Tank kills not counting as kill -improve soldier voices -fix possible sync issues -improve the weapon attachement positions -develop and implement Inventory system for Trucks -develop and implement shops for AP/HE and handgun ammo -fix WW2 rank system -make the player visible and killable as AT Gun/ Howitzer/ Mortar controller -update MTA to 1.5 -improve Panzerschreck and Bazooka -fix vehicle handling -implement abilities -fix positioning issue with AP Shells -reduce explosive damage for tanks -fix votemanager issues -implement changeable ammunition types for tanks -implement AP Shells for AT Guns -fix blown vehicles not disappearing after round end -fix Anti-Vehicle mines not working -implement sniper sway once setPedTarget exists -update impact effects of AP Shells -remove current map from votemap window -install effects with XR Particle editor CANCELLED (eats too much performance) -fix Truck-Trailer attach issues -implement a keypress function to easily detach trailers from trucks -implement vehicle shops -implement spawn protection -implement different damage calculations for frontal/side/rear armor of tanks (Only front and rear armor implemented, MTA limitation) -fix the radar blip range according to the players noise -fix max velocity for reverse gear of tanks -fix tank muzzle velocity -implement auto-assign and spectator buttons to the teamselect window -make players loose oxygen while sprinting and limit sprint ability -implement new effects with a shader -implement vehicle health indicator -fix mortars -implement the ability to destroy vehicle mines with guns -implement key binds (let player decide which keys are bound to functions) -implement DX info texts fot key binds -fix votemanager issues (votemaps occuring twice in a row) -fix the ability to spawn after the round has ended
Once per-entity-model replacing gets available: -add different types of Aircraft (2 Fighters, 2 Bombers, 1 each faction) (implemented with a workaround) -implement bombs and supply methods to reload bombs -develop a fitting environment for this air force -implement M8 Greyhound and Sd. Kfz 222 armored vehicles