This is the new Opel Blitz by Dmitry Gorsky for my server.
He just finished the model.
(Photo was made on the map "Berlin-Mitte")
Samstag, 1. November 2014
Freitag, 17. Oktober 2014
San Andreas At War reached Alpha status
Today i am proud to announce the official Alpha status of San Andreas At War!
It is now possible to fight some deathmatches without having any issues or problems, everything has been tested so far!
But there is no time to settle, development is still going on and a lot has to be done. Thanks to all contributors and testers so far!
Unfortunately the gameplay video will not be finished before 21. of October. I want to finish all abilities with working GUI script before, this will take some more time.
Stay tuned!
€DIT::: I made some videos with other players but i have not enough material so it would be a waste of time to upload this stuff. I will make more videos and upload a really big film later.
It is now possible to fight some deathmatches without having any issues or problems, everything has been tested so far!
But there is no time to settle, development is still going on and a lot has to be done. Thanks to all contributors and testers so far!
Unfortunately the gameplay video will not be finished before 21. of October. I want to finish all abilities with working GUI script before, this will take some more time.
Stay tuned!
€DIT::: I made some videos with other players but i have not enough material so it would be a waste of time to upload this stuff. I will make more videos and upload a really big film later.
Donnerstag, 9. Oktober 2014
Montag, 6. Oktober 2014
Development going on....
The development is going on. Feel free to visit my YouTube channel to watch some development previews of future gameplay in SAAW-WW2.
MTA:Eir draw distance - picture by lopezloo
This picture shows the amazing draw distance that will be introduced with MTA:Eir.
I need this feature for my server because some maps contain over 3000 objects (!) and only the infinite streaming is able to handle such a mass.
I need this feature for my server because some maps contain over 3000 objects (!) and only the infinite streaming is able to handle such a mass.
Abonnieren
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